The next branch of skills - the attack branch - contains skills that are responsible for increasing the damage dealt in various ways, from direct damage multipliers for weapons and spikes to active attacking skills. For example, there is a skill that increases the damage from each subsequent hit on the same enemy, or a skill that increases the accuracy of guns. Among the active skills there is a buff for a percentage bonus to projectile impact damage, and something new - the Salvo skill. For a certain amount of energy, it causes all the tank's guns to fire at a certain area for a short period of time, with highly increased fire rate. The guns that were switched off at the time of activation also participate in the salvo, and the base energy consumption of guns is absent during it, which allows this skill to become an alternative way to use guns that are too expensive in terms of energy usage.