Obviously, new characters mean new cutscenes. So I provided the first with the second. And somehow they ended up connected with a story of the Slaughtro axe, showing the story of how Wilfred did aquire it and its use in practice - quite bloody, I must say. As before, the presence of new characters in the story after the first encounter is purely optional, as the dwarf, in a fit of bad mood, is quite capable of hacking to death both Porck and Whelp.
This time I almost managed to keep from traditional modification of the cutscenes and their editor, apart from adding a new command to move the camera, using curves and an anchor, similiar to command moving actors, and adding an autoselection of command names, so that the accidentally entered "dialog_wilfred_5", when the cutscene already contains both "_6", and "_7", simply turned straight into "_8", instead of throwing an error. As the cutscenes in current state can easily contain a hundred or two commands, it’s quite easy to lose count in their names.
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