Another skill tree branch for the first chapter of the game is now finished. This time it's the energy skills branch. It includes skills that affect energy, or more precisely, its generation and consumption, as well as everything related to speed, whether it's tank moving speed, fire rate or skills reload time. For instance - shown earlier and appeared in the gameplay demo guns overload skill is now part of it. Its effect, however, has been somewhat revised - now it does not consume energy for activation, but increases its consumption by overloaded guns, automatically turning off when the energy reserves are exhausted.