As you might already noticed, Dwarfinator uses its own custom font. Until now the font was just a hand-painted texture and for some time I tried to fix graphic artifacts appearing with font scaling. Tried to make some workarounds with dynamic choose of texture size, but all in vain. And now I've finally came to descision I had to make from the very beggining. Now the game font is a proper vector font, scalable without any issues to any (or almost any) size. And now it's possible to use it here, on the website.