Settings window
Some screenshots of a settings window. Most likely not in its final form as there's always could appear a need in another configurable thing in further development. Took a little longer than I expected as I had to deal with inability of Unity to separate UI textures from ingame sprites. So now I have my own mipmapping imitation for the UI which picks a texture for the UI element according to its actual size on the screen regardless of texture quality setting value.
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