Finished with two more cutscenes. Both are about unlocking traders on the market. And both provide some choices which could lead to higher prices with this trader or not unlocking trader at all - I like to give players some opportunities for failure. While making cutscenes I still continue to add new features to cutscene system itself, even though I thought I already had all I need. This time it was a pack of new commands for such tasks as unlocking blueprints or changing amount of player's resources, and an ability for command to delay its execution until some other command is finished.