Wilfred's appearance switching
The trick with changing Wilfred's appearance is ready - from now on, after a certain point in story, he gets a new look, both in cutscenes and in the cockpit of the tank. In the case of cutscenes, everything is simple so far - since they are all sequentially distributed throughout the story, starting from a specific moment I simply use another asset - although in the future there is possibility of implementing cutscenes not tied to specific moments with a dynamic choice of the main character’s model. As for the tank - I had to put some work in it. Now the engine picks dwarf's model based on unlocking of certain story flags, places it in a chair and binds it to its animator. And by excluding the hero’s model from the engine assets, I obtained the basis for the feature planned for the next story chapters - additional engines in the tank without the dwarf sitting in them.
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