Scaring the mobs
At first my plans about mob spawn in attack mode assumed that mobs would run away from the main character’s tank from the very first second of their appearance on the screen. But then it seemed too boring and somewhat illogical - why would they all run away from something they haven't seen yet? So the starting behavior of mobs in attack mode ended up being randomized: some of them leisurely stroll in one direction or another, some saw a tank from afar and are already running away, some stand still, immersed in their goblin or whatever thoughts. And only when those who haven't seen the tank yet finally realize it's coming for them, they freak out and run for their lives. This way the location is filled more evenly, and the player gets a chance to shoot some of those mobs that are still running faster than the tank.
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