In attack mode, the behavior of mobs will not vary as much as in defense mode. In the end, all living or otherwise creatures in this mode want only one thing - to get as far away from Wilfred and his tank as possible, and there are not so many ways to achieve this goal. But shooters, for example, will still try to destroy the death machine while there is enough distance to it. Shamans and other mobs with support functions will also cast their effects on allies. However, as soon as they get too close to the tank, the instinct of self-preservation steps forward, and they stop any activity other than running away as fast as they can. This distance, by the way, is dynamic - the faster the tank moves, the more the range attacks distance interval for each mob will shift to the right.
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