Long time ago, before even starting blogs, I've already had a fully working market screen. Since then a lot happened - new icon system, general purpose UI components, some UI concept changes, migration from xml's to sqlite database, so I had to rebuild it. This new version is cooler both inside and outside, the code is more organized and the UI has more decent look and some new useful features.
The main idea of the market is that various traders and their offers are unlocked through the game and fills the market to certain (upgradable) limit. The offers are limited by time and as they expired or fulfilled the market will replace them with new ones. There's a lot of offers, for both buying and selling various goods, you can buy the resources you need or sell excesses, or even find some blueprints and items obtainable only from the market offer.
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There was no word from me for a while, and I have a really big bunch of reasons for it. In short - I got broken trying to carry out my daily routine, which for some reasons was a couple responsibilities more than I could handle, and all I could do was dropping some of them off. For more than two months I could not properly work on the game. But now the crisis is solved, I'm more or less stable again and the development continues. Getting back to work was not easy, and I had to start with something less stressful than gameplay demo preparation. So I decided to finish the forest location, which previous state was never meant to be final, it was only "bearable". It took some time to draw all these rocks, sticks and plants. The fallen leaves and grass cover also required some struggling. Funny thing - as I'm no artist, my way of creating 2D location feels more like creating 3D one, I don't draw the background, I create and put the assets around. The result of all this you can see below. Though I said "finish", there still could be some minor fixes and changes, but mostly it's the final design of the forest location.
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