The next feature was planned a long time ago, but I found some time to work on it only now. Behold the floating captions! Made specifically for those who want to know exactly how much and what types of damage that orc received with the stone hitting his head, how much and what valuables dropped from the goblin scavenger, how much health the cyclops restored by devouring the goblin slave, and what kind of strange movements does the goblin with the stone sword. Almost everything is accompanied by captions now - the damage dealt and received, dropped loot and experience, restored health, critical hits and some mob abilities, such as dodging. To prevent the screen from becoming total mess - all of these are configurable, you can switch showing damage by types to just its total value and each type of captions can be turned off - the settings window now have tabs for this. In addition, damage of various types and healing done sequentially, instead of creating a new captions are grouped into one.
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Some time ago, I showed you Rika - the goblin merchant. And now I finished the cutscene where she is freed from enslavement. Or not freed - anything can happen in the heat of battle. Sorry, Ugylk, but the dwarf really promised you nothing about women. Anyway, the cutscene is actually not about the goblin girl, but about the victory over the cyclops, the final boss of the forest location.
And as usual, while making the cutscene, I've add another pack of features to the cutscene editor. For example, now I'm able to loop separate cutscene fragments until the desired number of repetitions is reached, check the number of mobs that have escaped from the battle, and move actors along curves, including a height emulation curve - made special for May and other flying entities, if any appears in future.
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